Freecad open step file9/13/2023 I just wonder why it's so difficult to translate models between the engineering world and the DCC world? So, for me, passing anything through Studio Max (or similar) is out of the question. My issue is that I *don't have* access to the typical "digital content creation (DCC)" 3D applications, but I do have access to a number of "engineering" 3D applications. Thanks for the input, but I guess I wasn't overly clear in my original description. In addition, I'd also appreciate any consideration from the Unity dev team for a direct import of one or more pf the mechanical modeling format standards. I've found a few such packages, but so far, haven't been able to get from "here to there".Īny tips on getting these formats into Unity (directly or via conversion) would be appreciate. Unfortunately, there doesn't seem to be much in the way of (freely) available conversion tools to go between game-centric modeling formats and their CAD/mechanical-centric counterparts. I wonder if any of the above formats are in the sites of the Unity developers? That said, many of the above *are* standard formats in the area of mechanical 3D models. I understand Unity's approach of importing 3D data is to target "standards", not proprietary formats. The typical formats that are available in these tools are things like IGES (igs), STEP (stp), STL, ACIS (sat), etc. With that in mind, I'm trying to find a path to go from the CAD modeling tools I'm familiar with (various 3D parametric solid modelers like SolidWorks and Alibre Design) into Unity. In my professional life, I'm a software developer in the CAD/CAM arena, but I've always enjoyed tinkering with game programming on the side.
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